An almost perfect finale to a fantastic trilogy that brings all the bombastic action, platforming and shooting to the table with some new elements that ensure this is the best entry in the franchise ever.
Developer
Insomniac Games; Mass Media
Publisher
Sony Computer Entertainment
Franchise Ratchet & Clank Genre
3D Platformer; Action; Third-person shooter
PSTV No Physical English Yes – EU only
World-building & Story
Now the heroes who have saved the galaxy not once but twice before, Ratchet & Clank find themselves somewhat famous, with Clank starting in his very own film series entitled ‘Secret Agent Clank’. It isn’t long before a new threat emerges though, this time robotic in nature – and one with ties to Captain Qwark that quickly entangles our duo in a battle to save the galaxy once again.
The main plot centers on the efforts of Dr Nefarious, a robot with a hatred for “squishies” (aka organic lifeforms) who aims to turn the whole galaxy into robots. It’s actually the most compelling story of the whole trilogy, full of twists and turns and both returning characters and new faces who make a lasting impression. To take on this threat, Ratchet & Clank must track down the bumbling Captain Qwark (who now lives on a colony with monkeys which is predictably hilarious) before forming the ‘Q-Force’ (who return in a Vita-native later title), a collective of past allies who work together to take on Nefarious.
In fact, I felt the humour here was more on-point than ever, with the game’s ability to switch from serious sci-fi epic scenes to flat-out comedic moments at the drop of the hat quite a feat. When visiting an airport-themed level, I enjoyed hearing the tannoy announce “due to increased security measures, thermonuclear detonators and nail clippers are no longer permitted as carry-on baggage”, plus seeing Ratchet try to blag his way through tyhrranoid security in a costume was a constant delight. I love how much parody there is here too – from the aforementioned Courtney Gears, to a galactic president with the same accent as Bill Clinton, to a level where Terminator-esque robots get blown to smithereens were all high points.
Presentation & Sound
Once again the culmination of their work on the console, Up your Arsenal is a stunning PS2 game that still looks amazing on Vita, aside from a few minor instances of slowdown that do nothing to detract from the overall experience.
Environments were always a high point for the series and that trend continues here – while the Starship Phoenix is an unfortunately desolate hub, but nearly every other location you visit is inspired. Right from the early level of Florana, which is a dense forest full of hidden huts, swamp monsters and lush woodland through to the underwater city of Aquatos which you explore by taking little submarines through, everything here is just so detailed and memorable. I particularly loved Blackwater City, a gorgeous urban location that’s fantastically well lit with colour popping everywhere alongside the Obani Moon, a literal spherical world with an asteroid belt that you can leap across.
It all culminates in a boss fight that I’d describe as one of the best I’ve ever seen, an absolutely brilliant piece of design that looks and plays absolutely amazingly well. It’s helped, as is everything in Up your Arsenal, by weapon effects that constantly light up the screen with things like robots following you around and shooting, turrets firing from the ground, black holes sucking in foes and beams in multicolour firing everywhere. The game holds its framerate mostly steady throughout too – there were some occasions where it definitely dipped (the Qwarktastic battle being the main culprit), but overall I was much more impressed with the porting job here than Mass Media’s previous efforts (save for a singular hard crash I had).
Soundtrack highlight – Qwark’s Hideout
Gameplay & Content
Acting as a refinement rather than a quantum leap forward over Going Commando, the changes in Up your Arsenal nevertheless make it the best entry ever – including some smart large-scale battles, even more combat and enjoyable mini-games that help demonstrate an obscene level of polish.
Lots of returning favourites are here, from simple blaster pistols and the suck cannon (which pulls in smaller enemies and shoots them out) to the elusive and deadly RYNO (aka rip ya a new one… still a funny name). In a nice nod to returning fans, you can buy weapons from Slim Cognito and if you have a Going Commando save file on your console, you can get these for free – which includes the bouncer and the shield charger, both incredibly useful. New weapons include portable turrets, the plasma whip and my favourite of all, the rift inducer (which as the name suggests, opens a black hole by enemies which zaps them with lightning before pulling them in) – creativity never ceases and it’s always enjoyable to see what new toy you’ll get next.
Arena missions aren’t the only area expanded though, as due to the ongoing war with the tyhrranoids you’ll undertake missions for the Galactic Rangers which involve landing on a planet and either defending a point, attacking an area or a combination of both, sometimes in a vehicle to boot. These usually start with you skydiving out of a ship which is absolutely fantastic for scene-setting (and they’re still interactive, as you have to dodge out of the way of missiles too) and give the game a feeling that you’re truly in a war between two equally well-equipped sides – plus it’s worth noting that on the whole, the game feels a step up in difficulty compared to its predecessors too, which meant I was replaying some missions but never out of frustration (just out of my own silly mistakes).
The best of the bunch is the gravity boots though, which return but are used much better this time around to create some really unique level design involving shifting perspectives and gravity manipulation. This is best demonstrated in the Obani levels – Obani Moon is an absolutely sublime spherical world that you run around with a constantly changing viewpoint (being able to see structures jutting up in the immediate distance) that feels like a precursor to Mario Galaxy and is possibly my favourite level in a Ratchet game ever, while Obani Draco has you running through gravity-tunnels avoiding obstacles while constantly trying to remember which way is down so you don’t accidentally fall, disengage gravity and die.
You’ll also have access to a minor hub with the Starship Phoenix, which is a nice if rather desolate place where you can buy weapons and armor and play a 2.5D platformer mini-game where you help Qwark recover his memory – which is actually a lot more competent than it has any right to be and I enjoyed playing. It’s worth noting that the title does contain numerous vehicle sections too including ground missions on a land cruiser, but notably hovership missions too – these use re-purposed multiplayer maps and nearly always happen during the Galactic Ranger sections, which cemented these as one of the most polished and enjoyable parts of the game.
Conclusion
Trust Insomniac to save the best for last (where have I seen that before?), Up your Arsenal is a culmination of everything that has come before in the Ratchet & Clank series and leaves a lasting impression as one of the best PS2 games out there (and by extension, Vita, where this port is actually one of the better efforts handed by Mass Media). Its focus on large-scale battles and combat arenas is a treat while its constantly entertaining and hilarious story remained a joy from start to finish – whether you’ve played this before or not, I implore you to check this out as you will not be disappointed.
Can you play Ratchet and Clank on PS Vita?
The Vita version is ported by Insomniac Games in conjunction with Mass Media Inc. It was released in North America on July 29, 2014.
Which Ratchet and Clank game should I play first?
To understand the story up to this game's point, it'd be wise to know Ratchet and Clank 1 (original or remake), Going Commando, Up Your Arsenal, Tools of Destruction, Quest for Booty, A Crack in Time, and Into the Nexus, all in the order listed.
Is there a bad Ratchet and Clank game?
The Worst Ratchet & Clanks: Quest for Booty & Into the Nexus. It's tough to separate Quest for Booty and Into the Nexus. Both games were smaller installments to the series that were more along the lines of DLC-type expansions as opposed to full Ratchet & Clank experiences.
Does Ratchet and Clank PS Vita have trophies?
Here is the full list of all 35 Ratchet & Clank trophies - there are 19 bronze, 10 silver, 5 gold and 1 platinum.