Tạo một tài khoản để theo dõi các cộng đồng yêu thích của bạn và bắt đầu tham gia vào các cuộc trò chuyện.
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r/learnpython
Vòng (0,5) = 0
Vòng (1.5) = 2
Vòng (2.5) = 2
Vòng (3.5) = 4
Có phải chỉ có tôi hay điều này có cảm giác như một loại không nhất quán? Tại sao 0,5 vòng đến 0, khi nó làm tròn đến 1?
Chỉnh sửa: Đó là bởi vì Python sử dụng //en.wikipedia.org/w/index.php?title=ieee_754#rounding_rules
EDIT2: Ngạc nhiên điều này đã nhận được nhiều sự chú ý này. Đây là một mã công việc xung quanh ai đó được thực hiện:
def col_round(x): frac = x - math.floor(x) if frac < 0.5: return math.floor(x) return math.ceil(x)Vòng trôi nổi xuống 0,5 gần nhất trong Python #
#! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding)Hi vọng điêu nay co ich,
Narnie
Mục lục #
- Vòng trôi nổi vào 0,5 gần nhất trong Python
- Vòng trôi nổi lên đến 0,5 gần nhất trong Python
- Vòng trôi nổi xuống 0,5 gần nhất trong Python
Vòng trôi nổi vào 0,5 gần nhất trong Python #
Để làm tròn một chiếc phao đến 0,5 gần nhất:
- Gọi chức năng #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 1 Truyền số đó nhân với #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 2.
- Chia kết quả cho #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 2.
- Kết quả của phép tính là số được làm tròn đến #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 4 gần nhất.
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import math # ✅ Round number to nearest 0.5 def round_to_nearest_half_int(num): return round(num * 2) / 2 print(round_to_nearest_half_int(3.1)) # 👉️ 3.0 print(round_to_nearest_half_int(3.7)) # 👉️ 3.5 # -------------------------------------- # ✅ Round number UP to nearest 0.5 def round_up_to_nearest_half_int(num): return math.ceil(num * 2) / 2 print(round_up_to_nearest_half_int(3.1)) # 👉️ 3.5 print(round_up_to_nearest_half_int(3.7)) # 👉️ 4.0 # -------------------------------------- # ✅ Round number DOWN to nearest 0.5 def round_down_to_nearest_half_int(num): return math.floor(num * 2) / 2 print(round_down_to_nearest_half_int(3.9)) # 👉️ 3.5 print(round_down_to_nearest_half_int(3.4)) # 👉️ 3.0Chúng tôi đã sử dụng hàm #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 1 để làm tròn một số đến 0,5 gần nhất.
Khi được chuyển một đối số duy nhất, hàm tròn làm tròn đến số nguyên gần nhất.
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print(round(7.4)) # 👉️ 7 print(round(7.6)) # 👉️ 8Dưới đây là một ví dụ từng bước về việc làm tròn một số lên đến #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 4 gần nhất.
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print(3.1 * 2) # 👉️ 6.2 print(3.7 * 2) # 👉️ 7.4 print(round(3.1 * 2)) # 👉️ 6 print(round(3.7 * 2)) # 👉️ 7 print(round(3.1 * 2) / 2) # 👉️ 3.0 print(round(3.7 * 2) / 2) # 👉️ 3.5Đây là một quy trình gồm hai bước:
- Nhân số với #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 2 và làm tròn kết quả với số nguyên gần nhất.
- Chia kết quả cho #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 2 để có được số được làm tròn đến #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 4 gần nhất.
Vòng trôi nổi lên đến 0,5 gần nhất trong Python #
Để làm tròn nổi lên đến 0,5 gần nhất:
- Gọi phương thức
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import math # ✅ Round number to nearest 0.5 def round_to_nearest_half_int(num): return round(num * 2) / 2 print(round_to_nearest_half_int(3.1)) # 👉️ 3.0 print(round_to_nearest_half_int(3.7)) # 👉️ 3.5 # -------------------------------------- # ✅ Round number UP to nearest 0.5 def round_up_to_nearest_half_int(num): return math.ceil(num * 2) / 2 print(round_up_to_nearest_half_int(3.1)) # 👉️ 3.5 print(round_up_to_nearest_half_int(3.7)) # 👉️ 4.0 # -------------------------------------- # ✅ Round number DOWN to nearest 0.5 def round_down_to_nearest_half_int(num): return math.floor(num * 2) / 2 print(round_down_to_nearest_half_int(3.9)) # 👉️ 3.5 print(round_down_to_nearest_half_int(3.4)) # 👉️ 3.0 0 Truyền số đó nhân với #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 2. - Chia kết quả cho #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 2.
- Kết quả của phép tính là số được làm tròn đến #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 4 gần nhất.
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import math def round_up_to_nearest_half_int(num): return math.ceil(num * 2) / 2 print(round_up_to_nearest_half_int(3.1)) # 👉️ 3.5 print(round_up_to_nearest_half_int(3.7)) # 👉️ 4.0 print(round_up_to_nearest_half_int(16.2)) # 👉️ 16.5Chúng tôi đã sử dụng hàm #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 1 để làm tròn một số đến 0,5 gần nhất.
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import math print(math.ceil(3.1)) # 👉️ 4 print(math.ceil(3.9)) # 👉️ 4Khi được chuyển một đối số duy nhất, hàm tròn làm tròn đến số nguyên gần nhất.
Dưới đây là một ví dụ từng bước về việc làm tròn một số lên đến #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 4 gần nhất.
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import math print(6.1 * 2) # 👉️ 12.2 print(6.6 * 2) # 👉️ 13.2 print(math.ceil(6.1 * 2)) # 👉️ 13 print(math.ceil(6.6 * 2)) # 👉️ 14 print(math.ceil(6.1 * 2) / 2) # 👉️ 6.5 print(math.ceil(6.6 * 2) / 2) # 👉️ 7.0Đây là một quy trình gồm hai bước:
- Nhân số với #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 2 và làm tròn kết quả với số nguyên gần nhất.
- Chia kết quả cho #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 2 để có được số được làm tròn đến #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 4 gần nhất.
Vòng trôi nổi lên đến 0,5 gần nhất trong Python #
Để làm tròn nổi lên đến 0,5 gần nhất:
- Gọi phương thức
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import math # ✅ Round number to nearest 0.5 def round_to_nearest_half_int(num): return round(num * 2) / 2 print(round_to_nearest_half_int(3.1)) # 👉️ 3.0 print(round_to_nearest_half_int(3.7)) # 👉️ 3.5 # -------------------------------------- # ✅ Round number UP to nearest 0.5 def round_up_to_nearest_half_int(num): return math.ceil(num * 2) / 2 print(round_up_to_nearest_half_int(3.1)) # 👉️ 3.5 print(round_up_to_nearest_half_int(3.7)) # 👉️ 4.0 # -------------------------------------- # ✅ Round number DOWN to nearest 0.5 def round_down_to_nearest_half_int(num): return math.floor(num * 2) / 2 print(round_down_to_nearest_half_int(3.9)) # 👉️ 3.5 print(round_down_to_nearest_half_int(3.4)) # 👉️ 3.0 0 Truyền số đó nhân với #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 2. - Chia kết quả cho #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 2.
- Kết quả của phép tính là số được làm tròn đến #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 4 gần nhất.
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import math def round_down_to_nearest_half_int(num): return math.floor(num * 2) / 2 print(round_down_to_nearest_half_int(3.9)) # 👉️ 3.5 print(round_down_to_nearest_half_int(3.4)) # 👉️ 3.0Chúng tôi đã sử dụng hàm #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 1 để làm tròn một số đến 0,5 gần nhất.
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import math print(math.floor(3.9)) # 👉️ 3 print(math.floor(3.1)) # 👉️ 3Khi được chuyển một đối số duy nhất, hàm tròn làm tròn đến số nguyên gần nhất.
Dưới đây là một ví dụ từng bước về việc làm tròn một số lên đến #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 4 gần nhất.
#! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 0
Đây là một quy trình gồm hai bước:
- Nhân số với #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 2 và làm tròn kết quả với số nguyên gần nhất.
- Chia kết quả cho #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 2 để có được số được làm tròn đến #! /usr/bin/env python3 # -*- coding: utf-8 -*- def trueround(number, places=0): ''' trueround(number, places) example: >>> trueround(2.55, 1) == 2.6 True uses standard functions with no import to give "normal" behavior to rounding so that trueround(2.5) == 3, trueround(3.5) == 4, trueround(4.5) == 5, etc. Use with caution, however. This still has the same problem with floating point math. The return object will be type int if places=0 or a float if places=>1. number is the floating point number needed rounding places is the number of decimal places to round to with '0' as the default which will actually return our interger. Otherwise, a floating point will be returned to the given decimal place. Note: Use trueround_precision() if true precision with floats is needed GPL 2.0 copywrite by Narnie Harshoe <> ''' place = 10**(places) rounded = (int(number*place + 0.5if number>=0 else -0.5))/place if rounded == int(rounded): rounded = int(rounded) return rounded def trueround_precision(number, places=0, rounding=None): ''' trueround_precision(number, places, rounding=ROUND_HALF_UP) Uses true precision for floating numbers using the 'decimal' module in python and assumes the module has already been imported before calling this function. The return object is of type Decimal. All rounding options are available from the decimal module including ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP. examples: >>> trueround(2.5, 0) == Decimal('3') True >>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2') True number is a floating point number or a string type containing a number on on which to be acted. places is the number of decimal places to round to with '0' as the default. Note: if type float is passed as the first argument to the function, it will first be converted to a str type for correct rounding. GPL 2.0 copywrite by Narnie Harshoe <> ''' from decimal import Decimal as dec from decimal import ROUND_HALF_UP from decimal import ROUND_CEILING from decimal import ROUND_DOWN from decimal import ROUND_FLOOR from decimal import ROUND_HALF_DOWN from decimal import ROUND_HALF_EVEN from decimal import ROUND_UP from decimal import ROUND_05UP if type(number) == type(float()): number = str(number) if rounding == None: rounding = ROUND_HALF_UP place = '1.' for i in range(places): place = ''.join([place, '0']) return dec(number).quantize(dec(place), rounding=rounding) 4 gần nhất.