Geometry pattern results in disjoint bodies lỗi gì

Cited literature Abadchi, J.K., Nazari-Ahangarkolaee, M., Gattas, S., Bermudez-Contreras, E., Luczak, A., McNaughton, B.L., and Mohajerani, M.H. (2020). Spatiotemporal patterns of neocortical activity around hippocampal sharp-wave ripples. Elife 9, 1-26. Fernandez-Ruiz, A., Oliva, A., Oliveira, E.F. De, Rocha-Almeida, F., Tingley, D., and Buzsáki, G. (2019). Long-duration hippocampal sharp wave ripples improve memory. Science (80-. ). 364, 1082-1086. Van Groen, T., and Wyss, J.M. (2003). Connections of the Retrosplenial Granular b Cortex in the Rat. J. Comp. Neurol. 463, 249-263. Luczak, A., Bartho, P., and Harris, K.D. (2013). Gating of Sensory Input by Spontaneous Cortical Activity. J. Neurosci. 33, 1684-1695. Ma, Y., Shaik, M.A., Kim, S.H., Kozberg, M.G., Thibodeaux, D.N., Zhao, H.T., Yu, H., and Hillman, E.M.C. (2016). Wide-field optical mapping of neural activity and brain haemodynamics: considerations and novel approaches. Philos. Trans. R. Soc. B Biol. Sci. 371. McGinley, M.J., David, S. V., and McCormick, D.A. (2015). Cortical Membrane Potential Signature of Optimal States for Sensory Signal Detection. Neuron 87, 179-192. Nitzan, N., Swanson, R., Schmitz, D., and Buzsáki, G. (2022). Brain-wide interactions during hippocampal sharp wave ripples. Proc. Natl. Acad. Sci. 119. Pernet, C.R., Latinus, M., Nichols, T.E., and Rousselet, G.A. (2015). Cluster-based computational methods for mass univariate analyses of event-related brain potentials/fields: A simulation study. J. Neurosci. Methods 250, 85-93. Petersen, C.C.H., Hahn, T.T.G., Sakmann, B., Grinvald, A., and Mehta, M. (2003). Interaction of sensory responses with spontaneous depolarization in layer 2/3 barrel cortex. Proc. Natl. Acad. Sci. 100, 13638-13643. Ramirez-Villegas, J.F., Logothetis, N.K., and Besserve, M. (2015). Diversity of sharp-wave-ripple LFP signatures reveals differentiated brain-wide dynamical events. Proc. Natl. Acad. Sci. 112, E6379-E6387. Steinmetz, N.A., Zatka-Haas, P., Carandini, M., and Harris, K.D. (2019). Distributed coding of choice, action and engagement across the mouse brain. Nature 1-8. Vyazovskiy, V. V, Olcese, U., Hanlon, E.C., Nir, Y., Cirelli, C., and Tononi, G. (2011). Local sleep in awake rats. Nature 472, 443-447.

Is your SOLIDWORKS pattern slow to rebuild, or worse: just failing outright, with no explanation given? If so, then keep reading, as we introduce the Geometry Pattern checkbox!

Geometry pattern results in disjoint bodies lỗi gì

The Geometry pattern checkbox in the Pattern property manager

On tech support we have seen a few odd situations where the pattern fails without Geometry pattern enabled, but for no apparent reason. And yet, after checking that box, the pattern magically works. Or, the pattern takes excessive (or even ridiculous) time to rebuild, yet with the box checked it rebuilds dramatically faster.

The checkbox is unchecked by default.

When checked, Geometry pattern attempts to blindly copy the geometry of the pattern seed, rather than evaluating start or end conditions in the pattern instances that were in the seed, such as Offset from Surface. In other words, it minimizes the computing for each instance of the pattern, thus speeding things up.

Enabling Geometry pattern is like telling the software, “Don’t think. Just get it done.” However, it does not always succeed. Sometimes you will see an error message that instructs you to de-select that option. BUT when it succeeds, each instance looks exactly the same as the seed, hence the name Geometry Pattern. It can speed up processing time if there are a large number of instances, such as a panel of thousands of holes.

Sometimes, for whatever reason, Geometry Pattern is exactly what is needed to make the difference between a failing/slow pattern and a successful/fast one.

You might be tempted to quickly extend the solids using a boundary or loft feature between the two, but this usually leads to a fairly poor transition between the bodies. The best way to approach this issue is to actually remove out material and then connect the bodies, using a boundary feature, which very similar to the boundary surface tool.

I then create a gusset feature on the bottom of the frame as seen in the pic. Then I want to mirror these 4 gusset features to the top of the frame. I create a Plane that at the frame's midpoint and mirror...The preview of the gussets do go in the right spot and fully touch the top 8020 extrudes...but it wont mirror, instead it says "Geometry pattern results in disjoint bodies". I know, it must mean that the gusset is trying to join to "air" but zooming right in it looks like it's joining in the right spot.

(btw: The middle members are not at the halfway point, they are at 9" high, the entire frame is 24" high.)

Any ideas why it's coming back disjoint?

Thanks, C

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  • 10-29-2010, 03:48 AM

    DId you perhaps do some kind of "connection" of the gussets first to the frame??" so if they are 4 solid bodies seperate, you could mirror ok, but if they were somehow joined or booleaned to the frame, then selecting just the "faces" would result in the disjointed bodies mirror, that would need to be addressed.

    Just a speculation, as it's hard to tell from a screengrab... Do you have a sldprt file you can post?

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    • 10-29-2010, 01:41 PM

      Geometry pattern results in disjoint bodies lỗi gì

      I didnt do any operations on the gussets after creating them. To create, I clicked on the gusset tool in the weldments toolbar. I then select the two corner faces on the 8020 extrustions. I then configure the size and offsets of the gussets and then accepted it. I did this 4 times for each corner on the bottom. Then I tried to mirror to the top. The gussets are this attached to the frame, but this is the normal way to create these gussets. I mirror using "bodies" not faces, I figure that is correct. I didnt try just mirroring faces but the option is there.
    I included the part file. I included the "WeldmentProfiles" dir which I had to add to Tools | Options | FileLocations
    - Select Weldments from drop down.

    I couldnt attach the zip file here for some reason, so I put it on my hotfile account: http://hotfile.com/dl/79152204/f29a276/Frame.zip.html

    I have the file enabled so you can download it without delay.

    Thanks, Colin

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    • 10-29-2010, 07:08 PM

      Geometry pattern results in disjoint bodies lỗi gì

      Hey C... SOrry, I've got nothing... Maybe someone else can jump in on this with help...

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      10-29-2010, 07:35 PM

      Geometry pattern results in disjoint bodies lỗi gì

      Why not just make 4 additional gussets on the top of the frame, or make all 8 gussets using the same feature?

    I don't really see any problem, other than solidworks doesn't like that you want to mirror the gussets. Many ways around that little problem...

    Geometry pattern results in disjoint bodies lỗi gì


    10-29-2010, 08:16 PM

    Geometry pattern results in disjoint bodies lỗi gì

    Geometry pattern results in disjoint bodies lỗi gì
    Originally Posted by fatal-exception

    Why not just make 4 additional gussets on the top of the frame, or make all 8 gussets using the same feature?

    I don't really see any problem, other than solidworks doesn't like that you want to mirror the gussets. Many ways around that little problem...

    Geometry pattern results in disjoint bodies lỗi gì

    Yep. your right.

    Geometry pattern results in disjoint bodies lỗi gì
    I have no real problem doing that other than I try to stay as parametric as possible. So if I modify one gusset then the others would update. I could still add relations after the fact i suppose but it's not that important.

    This was more a curiosity as to why then a roadblock. I've used mirroring a lot with a lot of success, I was curious why it didnt work.

    In any case, thanks for taking a look, I really appreciate it!

    Colin

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    • 10-29-2010, 09:32 PM

      Geometry pattern results in disjoint bodies lỗi gì
      Registered
      Geometry pattern results in disjoint bodies lỗi gì

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      Geometry pattern results in disjoint bodies lỗi gì
      gusseet

      I'm ProE and we may be bit different.

    First I need a plane for the lower set, second we have a 2 step method to assure the gusset is 'attached' else it could be in midair and be extruded as such.

    I would check the tubing sketch to GUARANTEE all intersections are 90 deg/parallel/constrained and tangent to each other. Any slight mismatch will put the mirrored gussets where you don't want them.

    Glad to see I'm not the only one 'a click away' from success.

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    • 11-29-2010, 04:54 PM

      Geometry pattern results in disjoint bodies lỗi gì
      Registered
      Geometry pattern results in disjoint bodies lỗi gì

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      Geometry pattern results in disjoint bodies lỗi gì

      Make sure you click on the "Bodies to Mirror" pull down before you select the gussets. If you use the "Features to Mirror" pull down then you'll get an error. You probably already figure it out but the same thing drove me crazy awhile back.


    • 11-30-2010, 12:01 AM

      Geometry pattern results in disjoint bodies lỗi gì

      GRC Fab: That did it! Thanks!
      Geometry pattern results in disjoint bodies lỗi gì
      I gave up on finding a solution for that and just created the gussets one by one. I can't beleive it was so simple. I didnt think to try the "Bodies to Mirror" since the gusset is really a feature.